Fig. 2 (IMAGE) Osaka University Caption End-to-end experiment: (a) The task is to set up a new classroom in an empty room. Virtual tables and chairs (red dotted boxes) are placed via AR using an iPhone. The space is visualized from different angles to ensure fire safety, accessibility, and visibility of the front for all students. (b) The responses of 17 subjects who arranged virtual furniture in the bright and dark rooms. Each red line and square shows the mean and interquartile range of the scores. They felt less task completion, experienced more drift, and more motion sickness in the dark room. Credit 2024 Yamaguchi et al., Experience: Practical Challenges for Indoor AR Applications, ACM MobiCom '24 Usage Restrictions Credit must be given to the creator. License CC BY Disclaimer: AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert system.