News Release

Book publication: How to develop a serious game

Book Announcement

Delft University of Technology

Many designers, policy makers, teachers and other practitioners are beginning to realise the usefulness of serious games. Casper Harteveld, a serious games researcher at Delft University of Technology (TU Delft, The Netherlands) has produced one of the first scientific books on serious games design.

Serious games are digital games that serve a range of purposes, from helping students to learn about history, or getting patients to take their medication on time, to offering staff recruitment and training support. Harteveld has a great deal of experience of developing serious games himself. Drawing on this practical experience and on a number of examples, he describes his design philosophy of 'Triadic Game Design', which gives serious game designers a frame of reference that allows them to find a balance between the three elements of Reality, Meaning, and Play.

###

More information
Website http://triadicgamedesign.com. On this website you can also find detailed information about the games discussed in the book.
Find out more about the book "Triadic Game Design: Balancing Reality, Meaning and Play" on the website of the publisher Springer: http://www.springer.com/computer/theoretical+computer+science/book/978-1-84996-156-1
Casper Harteveld, Faculty of Technology, Policy and Management (TPM), Policy, Organizations, Law & Gaming, +31 (0)15 2781874, c.harteveld@tudelft.nl, homepage http://www.tbm.tudelft.nl/live/pagina.jsp?id=0623166d-461a-420c-9bb0-f7bc6fd4163f&lang=nl

TU Delft research information officer Roy Meijer, +31 (0)15 2781751, r.e.t.meijer@tudelft.nl


Disclaimer: AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert system.