The artificial or embodied agents consisted of a head and shoulders and came in both male and female forms/voices. They mimicked three dimensions of the participants head (pitch, yaw, and roll) and blinked randomly (as deemed by an algorithm based on human blinking) and exhibited lip movements driven by the amplitude of the recorded message. Along with this newfound knowledge that mimicry by a computer is persuasive like mimicry from person to person, the researchers leave us with a glimpse of what else technology has in store. "Anyone who releases a digital representation of themselves to the outside word-- by posting a digital photograph, by leaving a cell phone recording of their voice… is leaving a footprint of their identity that can be subtly absorbed by people with both good and bad intentions."
This study is published in the October issue of Psychological Science. Media wishing to receive a PDF of this article please contact journalnews@bos.blackwellpublishing.net The flagship journal of the American Psychological Society, Psychological Science publishes authoritative articles of interest across all of psychological science, including brain and behavior, clinical science, cognition, learning and memory, social psychology, and developmental psychology.
Jeremy N. Bailenson is an assistant professor in the department of Communications at Stanford University. Bailenson's main area of interest is the phenomenon of digital human representation, especially in the context of immersive virtual reality. He explores the manner in which people are able to represent themselves when the physical constraints of body and veridically-rendered behaviors are removed. Dr. Bailenson is available for media questions and interviews.
Journal
Psychological Science