News Release

UCL and MIT team up for first human internet touch

Peer-Reviewed Publication

University College London

LONDON 28 OCT 2002 - UCL scientists will be teaming up with colleagues at MIT to pull off the first transatlantic handshake over the internet.

Professor Mel Slater and his UCL team Jesper Mortensen and Joel Jordan will make tactile contact with Professor Mandayam Srinivasan of the Touch Lab at MIT, Cambridge MA on the eve of a major conference -Internet2 - on the next generation of internet technologies to be staged in Los Angeles, USA.

Mel Slater – a professor of computer science and an expert in virtual reality – has researched the creation of elaborate VR worlds which closely reflect the feeling and experiences we are acquainted with in real life. Having created realistic visual and auditory experiences, the next challenge was to create a convincing sense of touch.

Stemming from an earlier collaboration with the MIT Touch Lab in 1998, the UCL team have been working in developing software for a HAPTIC interface - devices that simulates touch – over network paths of extremely long distances. The MIT/UCL 'hand shake' will traverse a distance of over 3,000 miles, the first time this will ever have been publicly demonstrated.

The experiment, if successful, will see whether two subjects in Boston and London can manipulate and move a cube. The subjects, although thousands of miles apart, will feel the force that the other exerts and will have to work co-operatively to manipulate it across a visual virtual environment.

The feeling of touch comes through a pencil like device called a PHANToM which sends small impulses at very high frequencies - up to 1000Hz – down the internet. The impulse frequencies need to be very high to 'imitate' convincingly the sense of touch. In much the same way that the brain re-interprets still images into moving pictures, the frequencies received by the phantom are similarly integrated to produce the sense of a continuous sensation. The problem for the team was to reduce the element of delay – or latency – in sending large chunks of data down the internet and receiving it promptly at the other end.

Internet2 - the second generation of internet technologies – with its fibre optic cabling and higher bandwidths will allow the team to send large amounts of data between the USA and Britain with minimal delay. It will also match the rapid speed of updating information required to deliver a genuine sense of touch.

Speaking today on the eve of the experiment, Professor Slater said;

'A PHANToM is a device which looks rather like a pen which you can slide across a surface in a VR world and feel its texture and density. Pushing on the pen sends data representing forces through the internet that can be interpreted by a PHANToM and therefore felt on the other end. You can not only feel the resulting force, but you can also get a sense of the quality of the object you're feeling – whether it's soft or hard, wood like or fleshy.'

Professor Slater continued;

'We've been interested in making the interactions between people in a VR world as real as possible and clearly touch was a means by which you could enhance the sense of them feeling more together. Working with colleagues at MIT we developed the idea of seeing whether two phantoms connected over the internet could create the effect of two fingers touching. If successful, this will be the first time that two phantoms have been used to "touch" a human rather than a virtual object '

'The applications of this technique, if it succeeds, are vast. There are possible applications in tele-medicine and training for designers, artists and architects. Tasks requiring manual dexterity could be rehearsed in advance of executing them. It enhances the sense of being together even though the physical distances involved are vast.'

###


Disclaimer: AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert system.