An illustration of the relationship of game length (t), velocity (v), acceleration (a), and jerk (j) to game outcome (not to scale). (IMAGE)
Caption
Researchers from JAIST highlight the importance of cross points between GR (y = 1/2at2) and AD (y = 1/6jt3) curves, where the elementary components of play were identified and established the principle of play, based on data of card games and previously conducted studies on similar topics.
Credit
Mohd. Nor Akmal Khalid from JAIST.
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Original content