A new study led by the University of Washington uses data gathered by floating drones in the Southern Ocean over past winters to learn how much carbon dioxide is transferred by the surrounding seas. Results show that in winter the open water nearest the sea ice surrounding Antarctica releases significantly more carbon dioxide than previously believed.
An artificial intelligence platform designed to identify a broad range of acute neurological illnesses, such as stroke, hemorrhage, and hydrocephalus, was shown to identify disease in CT scans in 1.2 seconds, faster than human diagnosis.
A multidisciplinary team of researchers from the National University of Singapore has developed an artificial intelligence technology platform that could potentially change the way drug combinations are being designed, hence enabling doctors to determine the most effective drug combination for a patient quickly.
MIT researchers are employing novel machine-learning techniques to improve the quality of life for patients by reducing toxic chemotherapy and radiotherapy dosing for glioblastoma, the most aggressive form of brain cancer.
A study by University of Melbourne researchers reveals clinically relevant epileptic seizure prediction is possible in a wider range of patients than previously thought, thanks to the crowdsourcing of more than 10,000 algorithms worldwide.
The unique topic of artificial intelligence (AI) for humanitarian assistance and disaster relief (HA/DR) was in the spotlight last week, as leading minds from academia, industry and the federal government met to discuss how modern technology can help victims of disasters around the globe.
In a collaborative study by Lawson Health Research Institute, The Mind Research Network and Brainnetome Center, researchers have developed an artificial intelligence (AI) algorithm that analyzes brain scans to better classify illness in patients with a complex mood disorder and help predict their response to medication.
Basketball players need lots of practice before they master the dribble, and it turns out that's true for computer-animated players as well. By using deep reinforcement learning, players in video basketball games can glean insights from motion capture data to sharpen their dribbling skills.
Children communicate with technology differently than adults do, and a more responsive device -- one that repeats or prompts the user, for example -- could be more useful to more people. A new University of Washington study examines how children talk to technology.
Scientists have created -- of all things -- a soft robotic spider. Don't worry, it doesn't bite: the spider is a demonstration of a new manufacturing process that can produce soft robots on the millimeter scale with micrometer-scale features for microsurgery and other procedures.